Saturday, April 19, 2008

THE BUTTERFLY EFFECT 2 NOW AVAILABLE

BUTTERFLY EFFECT 2 IS NOW AVAILABLE ONLINE

HERE IS THE SUMMARY FOR THE MOVIE THE BUTTERFLY EFFECT 2 FROM IMDB


Nick Larson and his best friends Trevor Eastman and Amanda are celebrating the twentieth-fourth anniversary of his girlfriend Julie Miller in a beautiful lake on a Sunday morning. Nick is expecting to be promoted in the company where he works, and Julie is planning to move to his place instead of going to New York for her Master degree. However, Nick is called by his colleague Dave Bristol, who is disputing the promotion with Nick, for a meeting with a client. While in the road, Nick has an accident and Julie and his friends die. One year later, Nick finds that he can travel in time and tries to fix the past, with tragic consequences for the future. Written by Claudio Carvalho, Rio de Janeiro, Brazil


HERE IS A REVIEW OF THE MOVIE THE BUTTERFLY EFFECT 2 FROM DVDTALK


The Movie:

The Butterfly Effect was one of the true surprises of 2004. Say what you will but Ashton Kutcher was actually quite good in the film and the story kept you guessing throughout. It took the tired time travel concept and put a pretty interesting spin on it and the end result was an enjoyable and stylish thriller – and now here's the unnecessary sequel!



CLICK HERE IF YOU WANT TO READ THE REST OF THE REVIEW OF THIS MOVIE.

HERE IS THE DIRECT DOWNLOAD FOR THE MOVIE THE BUTTERFLY EFFECT 2.

Thursday, April 17, 2008

88 MINUTES NOW AVAILABLE

88 MINUTES NOW AVAILABLE ONLINE

HERE IS THE SUMMARY FOR THE MOVIE 88 MINUTES FROM IMDB

In Seattle, the successful forensic psychiatrist and college professor Jack Gramm is in evidence since he was responsible for the condemnation of the serial killer Jon Forster, influencing the jury to sentence him to the death row. Jon accuses Jack of manipulation, inducing one witness and sister of one of his victims to testify against him. On the eve of Jon's execution, Jack receives a phone call telling him that he has only eighty-eight minutes of life, while a killer is copycatting Jon, killing women with the same "modus-operandi" and is investigated by Seattle Slayer Task Force. With the support of his former wife and associated Shelly Barnes, the FBI agent and his friend Frank Parks and his assistant Kim Cummings, Jack investigate some weird and problematic students, a security guard of the campus and the woman with whom he had one night stand. Written by Claudio Carvalho, Rio de Janeiro, Brazil

Dr. Jack is a shrewed womanizing Forensic Psychologist and professor working with the FBI in Seattle. A tortured past makes him great at what he does. Jack's past is returning to pull him on another roller-coaster as a killer that he helped to put on death row approaches the last minutes of his life. Written by Miist

A thriller about a college professor who, while moonlighting as a forensic psychiatrist for the FBI, receives a death threat telling him that he has only 88 minutes to live. In narrowing down possible suspects, he frantically seeks to communicate with a problem student, an ex-girlfriend, and a serial killer on death row. Written by Anonymous

HERE IS A REVIEW FOR THE MOVIE 88 MINUTES FROM DVDTALK

That "88 Minutes" is a cruddy, silly thriller is nothing remotely shocking; the genre has been laying eggs for decades. How Al Pacino found himself roped into this wacky movie is another mystery entirely and one that doesn't take much research past the words "yacht payment" to solve.

College professor and forensic psychiatrist Jack Gramm (Al Pacino) has lost his way in a fog of meaningless sexual encounters and bottled grief over the murder of his little sister years ago. After successfully putting serial killer Jon Forster (Neal McDonough) behind bars on questionable evidence, Gramm is riding high as the day of execution has finally arrived. Going about his business, Gramm is notified by cell phone that he has 88 minutes left to live. At first confused, but soon aware of certain danger, Gramm, with the help his students (including Alicia Witt, Leelee Sobieski, and Benjamin McKenzie), attempts to track down the mysterious aggressor while barely surviving several attempts on his life.

Pacino has been involved with some real dogs over the years, but the desperation of "88 Minutes" is quite amazing. Even with a semi-respected director like Jon Avnet ("Fried Green Tomatoes") calling the shots, the picture is toothless thrill ride, using the iffy concept of "real time" cinema to manufacture some suspense, because the screenplay certainly doesn't have a creative bone in its body.

Written by Gary Scott Thompson, "88 Minutes" isn't about clichés, it's about stupidity. The picture seems written to fit a wacky design of suspense in Thompson's head, leaping eagerly over any sort of basic logic. Characters act like they're from another planet, subplots do the hokey pokey in and out of the movie, and there's a strange undercurrent of sexual tension running throughout the picture, aimed directly at Jack. Who am I to discourage the appeal of a leathery sexagenarian, especially one with wildly teased hair that makes him look like the bass player for a Dokken cover band, but there's a time for sexual come-ons and then there's this movie, where Alicia Witt's character begins to disrobe and toss around her strawberry appeal right in the middle of Jack's feverish 88-minute death sentence.

Avent can only hold on for dear life, trying his best to sell the ridiculous scripted turns and performances; still, the entire film has the feeling of a director that knows the ship is sinking. Even by broad pay-cable thriller standards, "88 Minutes" just isn't interestingly constructed, pouring an ocean of red herrings into the mix to keep the audience guessing, withholding a reason to bother figuring this mess out in the first place. It's lazy and boneheaded, clinging to the gimmick of the countdown to help it slip past amazing plot holes, obvious casting (would you believe William Forsythe as a tough cop?), and strange ideas of misdirection.

Obviously Pacino will survive this stinker, and I will admit that his voracious "Pacinoisms" boost the movie's minuscule entertainment factor. Even half-asleep the man remains a compelling screen presence, and it's fun to watch him tolerate the acting of co-stars such as Witt and Sobieski while mentally counting down the days until principal photography wraps. Hey, we all have money to make, so who can blame Pacino for occasionally tossing away every shred of his credibility and hitching his legacy up to a mindless, asinine diversion. Perhaps he thought, and rightfully so, that something this slapdash and laughable would never see the light of day.



HERE IS THE DIRECT DOWNLOAD FOR THE MOVIE 88 MINUTES

Wednesday, April 16, 2008

HERE IS IGN'S ARTICLE FIRST LOOK OF SMACKDOWN 2009

Many would think after yesterday's WWE SmackDown vs. Raw 2009 announcement and QA blowout there couldn't possibly be any more to say about THQ's tenth entry in the storied series.

They'd be wrong.

Cory Ledesma, THQ senior creative manager, took the stage just after noon at the Swan Hotel in Orlando and laid out the "teaser" for SVR 09 that IGN fans are already busy memorizing -- the company's commitment to improving load times, rebuilding the AI, and so on -- but he also dropped a few unannounced tidbits and gave us our first chance to see the game in action via some prepackaged clips.



First up was how the new tag team features are going to work. If you haven't made your way through all of our coverage, SVR '09 is revamping of how the series handles tag team matches. In a video feature starring Jeff and Matt Hardy against Ken Kennedy and Randy Orton, Ledesma walked us through some of the nifty double team moves the Superstars now have access to. With the opponent on the ground, Matt lifted Jeff, Jeff kicked out his legs, and when Jeff got to the highest point, Matt released his brother for a devastating leg drop. The brothers Hardy pulled off a double-sided Russian leg sweep, and Jeff tripped an opponent before Matt dropped his trusty old fist on the bad guy's head. Although it was quick, we also got to see our first tag team finisher. Matt hit the Twist of Fate, and as soon as the move was over, Jeff was soaring through the air for the Swanton Bomb.

Then, Ken held Jeff against the ropes while Randy talked some trash and slapped the hell out of the Hardy.

The visual delights of the tag team world didn't stop there; throughout the video, the opponent on the outside was able to walk the apron at will so that he could get into position, pump up the crowd or pull of a bind tag. Now, when the ref's getting distracted or you're pulling off a neat double-team move, the camera pulls into the cinematic perspective you're used to seeing for finishers and other animations. There's even a new camera outside the ring that shoots the action from right around the steel steps so you don't lose the action because of the apron getting in your way.

Next on big screen was how Hot Tag works. If you're not familiar with the phrase, you're for sure familiar with the action -- it's when a guy's getting his head kicked in, crawls to his corner, slowly reaches out his hand, makes the tag and the fresh partner comes in and steamrolls everyone. Ledesma said this Hot Tag will be available for the team throughout the entire match, and his video showcased the Hardys pulling it off. Matt stormed into the ring and took out Kennedy, laid out Orton on the sideline and then hit the Twist of Fate on Ken. Of course, the video also showed a scenario when Matt stormed into the ring and Orton reversed the Hot Tag attack when the Hardy boy came to the apron. Apparently, the move isn't foolproof.

The other big part of the presentation focused on Create-A-Finisher. Although Ledesma prefaced the video by saying the option was a work in progress, it still looks pretty damn impressive. As of now, the feature looks similar to the creation features you know and love -- on the left side of the screen, the green guy does whatever moves you're selecting from the right side of the screen. Along the top of the builder is a set of numbers from one to ten that let you know what step you're at in creating your masterpiece. There's also a fraction tracking how much of your 100 percent of move memory you've used.

Down on bended knee.
Down on bended knee.
Each of the moves on the left-side laundry list -- grapples, piledriver positions, etc. -- has a speed attached to it that players can modify at will to make it more dramatic or snappier. In the THQ video, creation focused on creating an F-U Brainbuster and a cradle piledriver for John Cena. The piledriver, a seven-step move, started with the green guy putting the red guy into position, green guy kissing his biceps, green guy lifting the red guy up and rotating just and bit, the green guy cradling the red guy, and then the inevitable drop on the head. Once the moves were completed, they were given to Cena and demonstrated against Orton.

That might not be the most interesting thing to read, but it sure looked good. Although there were cuts in the video so load times and such were impossible to get a read on, the step-by-step addition of moves and adjustments of speed all blended together seamlessly to make the mode seem like it'll be really easy to get into and in-depth with. Your created moves will work in any mode with every Superstar -- created or legit.

When the videos were over, the new news wasn't. Ledesma let us know that there will be an additional 300 motion-captured animations in SVR '09, that Road to WrestleMania will focus on the three months leading up to the big event, that the new tag features work in all tag matches (six-man tag matches were mentioned), and that he's not too worried about that "other" wrestling game coming to the market.

"We're looking into it," he said. "We're not really worried about it"

Ledesma then proceeded to show a photo of a THQ coffee mug sitting on The History of TNA: Year One DVD.

Ouch.

HERE IS AN ARTICLE ON THE NEW TNA IMPACT GAME FOR THE PS3

To the outside world, there probably isn't much of a difference between TNA and WWE. Both are filled with hulking athletes, beautiful women, and unbelievable storylines. However, if you were to try and convince a TNA fan that their favorite federation was the exact same song and dance as Vince McMahon's show, they'd have three words for you. Ultimate X Match. A standard of the X Division, the Ultimate X Match suspends a red X or TNA title belt 15 feet above the center of the hexagonal ring. Four posts have cables draped between them to allow combatants to shimmy out to the center of the ring, grab the prize and win the match.

But it's never that easy. Remember the double-stacked huricanrana from Final Resolution 2005? Remember Homicide hitting AJ Styles with the Gringo Cutter from one of the suspension ropes? Remember the leaps for the titles, the midair punches, the massive bumps -- Ultimate X is TNA, and it's only fitting that the match will be front and center when TNA iMPACT! ships this September for the Xbox 360 and PlayStation 3 (the match is in the PS2 and Wii versions of the game, too, but we didn't see those). Before we get into the backbreaking, high-flying action that's synonymous with Ultimate X, we should give you the basics of TNA iMPACT! The first TNA brawler from Midway, iMPACT! promises 60-frames-per-second action that walks a fine line between being a fighter and being a grappler. The action is fast, fierce and focused on bringing something new to the world of professional wrestling videogames, which has traditionally been dominated by THQ's WWE Smackdown vs. Raw franchise, according to Mark Turmell, Midway design director. "We know we can't compete with Smackdown on features," Turmell said while visiting the IGN office recently. "We really, on this first go, are trying to hang our hats on gameplay." From our hands-on time with iMPACT!, that focus shines through. Whereas the THQ WWE games have moved to a joystick configuration for both movement and grappling, Midway and THQ have opted for a more traditional wrestling game feel. Although it could easily change by the time the game hits stores, your shoulder button/triggers control your running and blocking while the face buttons govern your punches, kicks and the 25 unique grapples of each wrestler.
Give me these boots!
Give me these boots!
While you're pulling off these super-fluid moves -- seriously, we've seen Homicide wail on Styles in the corner, get put into a belly-to-back hold, reverse a German suplex, and end AJ with a Death Valley Driver without any hiccups -- you're filling up an iMPACT! meter. When the meter is packed, you can press in the sticks and kick off iMPACT! Mode, which allows you to pull off your character-specific finisher. The silhouette to the right of the HUD lets you know how damaged a wrestler's head, midsection and legs are. Beneath that iMPACT! meter and next to the color-coded body is the character's name superimposed over his stun meter. This little rectangle fills with blue as the fighter is beaten. When the beatings stop, the character is stunned for as long as it takes the blue line to dissipate. It's a welcome addition for those of us who are sick of climbing the top rope, launching into a frog splash and catching a knee to the gut from a recovered opponent. iMPACT! also changes the way most people think about submission moves. Rather than pounding buttons at random or swirling sticks, Midway chose to give both people involved with the move a series of buttons to press in sequence. If you've got someone in an armbar and pull off your button presses flawlessly while the other guy flubs it, more pressure is applied. If the opponent pulls off the taps and you screw up, he'll escape.

Now, Midway's admittance that it's focusing on gameplay rather than options shouldn't be taken like the company is throwing in the towel when it comes to bells and whistles. iMPACT! will pack create-a-player, a story mode for your created brawler to go through, tag matches, fatal four-ways, online brawls, and -- as we ranted about earlier -- Ultimate X.

Because we just got a taste of what iMPACT! will truly be like, we're not 100 percent sure how Ultimate X will come together when you're talking about unique moves and character-specific tactics, but as a whole, the match seemed to capture the frantic feel of the real deal. When we took Samoa Joe up against AJ Styles, we saw a number of different ways we could be pulled, slammed and thrown to the ground. We'd climb the turnbuckle, turn toward the X, and begin the hand-over-hand shuffle out to the center of the ring. Styles would grab our feet and spinebust us to the mat. If we were both hanging from one of the cables -- which sag as the wrestlers put their weight on them -- AJ would kick Joe in the gut and send him plummeting face first to the floor.



With our Joe jobbing the night away, AJ's victory was pretty much in the bag. To get the prize down, the character hanging above the center of the screen has to tap a button as the arrow in a small meter goes back and forth in and out of a sweet spot. Stop the arrow in the sweet spot enough, and you'll pull down the X and become king of the castle. Or the ring. Or the mountain. Or the whatever.

When you get your hands on TNA iMPACT! this September, you'll have at least eight arenas to take your opponent to task in -- including the iMPACT! Zone in Orlando, an armory and an outdoor ring in Mexico -- along with 25 in-ring technicians to take to the top. So far, 18 of those brawlers have been announced including: AJ Styles, Samoa Joe, Jeff Jarrett, Sting, Kurt Angle, Abyss, Rhino, Christian Cage, Scott Steiner, Booker T, Tomko, Jay Lethal, Christopher Daniels, Chris Sabin, Alex Shelley, Eric Young, Hernandez and Homicide.

After an hour of playing iMPACT! and listening to Turmell talk old school wrestling games as well as his team's 14-hour days trying to perfect TNA, it's easy to get excited about the product. There are little in-game touches such as how wrestlers drape their arm over a barricade just after being whipped into it and Kurt Angle's American flag-draped entrance, but the big picture we took away from the session was just how good the title looks. It's almost hard to put into words, but the way the sweat on their bodies mixes with the shadows in the ring makes for some truly breathtaking moments.

Just ... just hanging around.
Just ... just hanging around.
We were taking Sting up against some computer-controlled shmuck, and there were points when we'd throw a punch to the face or kick a guy in the gut and the game would look like TV footage. It's not perfect -- in the build we were playing, legs were going through the apron when the action spilled outside the ring, the lighting would randomly break, and a number of other preview build visual bugs popped up -- but when things were clicking and guys were doing back flips off of the ropes and into neckbreakers, TNA iMPACT! looked really, really good.

There's still seven wrestlers to announce and five months until the game's release, so keep on checking IGN for updates on iMPACT!.

Sunday, April 13, 2008

DONNIE DARKO NOW AVAILABLE

DONNIE DARKO NOW AVAILABLE ONLINE

HERE IS THE SUMMARY FOR THE MOVIE DONNIE DARKO FROM IMDB

Donnie Darko gets along badly with his family, with his teachers and with his classmates; but he does manage to find a sympathetic friend in Gretchen, who agrees to date him; and he has a compassionate psychiatrist, who discovers hypnosis is the means to unlock hidden secrets. His other companion may not be a true ally. Donnie has a friend named Frank, who is either a large purple bunny, or man in a large purple bunny costume. Either way, Donnie is the only one who can see him. When an engine falls off a plane and destroys his room, Donnie is not there. Both the event, and Donnie's escape, seem to have been caused by supernatural events. Donnie's mental illness, if such it is, may never allow him to find out for sure. Written by J. Spurlin

A troubled teenager, Donnie Darko, escapes death when a jet-engine crashes in his bedroom, because he follows a giant bunny leading him outside. The bunny, called Frank, tells him that the world will end in 28 days. As the final date comes closer and closer Donnie is drawn into an alarming series of events that may or may not be a product of growing insanity. Written by Mio

Donnie Darko is a paranoid schizophrenic anti-social teenager having therapy and using medication. He has visions of a giant rabbit, Frank, the Fuzzy Bunny, who instructs him to make violent acts, like destroying the fire hydrant and piping of his high-school (like in Graham Greene's book, which text was read in his English class), or burning the house of the hypocrite Jim Cunningham. Further, he predicts the doomsday and is very interested in time travel through the wormhole. Written by Claudio Carvalho, Rio de Janeiro, Brazil

Donnie Darko is a disturbed adolescent from a semi-functional upper-middle-class family. After nearly escaping from death because he hears the voice of a 6-foot-tall bunny, Donnie is led by the bunny to create havoc that is both destructive and creative. Written by Brendan Smith

Troubled adolescent, Donnie Darko, receives a disturbing vision that the world will end in 28 days. With the help of various characters, including a 6 foot rabbit called Frank, he slowly discovers the mysterious physical and metaphysical laws that govern his life and that will lead up to the destruction of the universe. Written by Benjamin Conway

During the presidential election of 1988, a teenager named Donnie Darko sleepwalks out of his house one night, and sees a giant, demonic-looking rabbit named Frank, who tells him the world will end in 28 days, 6 hours, 42 minutes, and 12 seconds. He returns home the next morning to find that a jet engine has crashed through his bedroom. As he tries to figure out why he survived and tries to deal with people in his town, like the school bully, his conservative health teacher, and a self-help guru, Frank continues to turn up in Donnie's mind, causing him to commit acts of vandalism and worse. Written by MTRodaba2468


HERE IS A REVIEW FOR THE MOVIE DONNIE DARKO FROM DVDTALK

The Movie: "Donnie Darko" was one of the most talked about films at Sundance last year, a film that looked to be a success story once it eventually released theaters. Unfortunately, the studio didn't seem to be quite sure about how to market a film that largely revolves around a disturbed teenager who recieves prophetic warnings from a large, talking rabbit (possibly the cousin of the Mothman from this year's "Mothman Prophecies".) Newmarket (who also released "Memento") should have built up a wider release, but did not. The film soon dissapeared from theaters, snapped up by Fox Home Video for a DVD release. Jake Gyllenhaal plays Donnie, said troubled teen who, as the movie begins, has just started taking his medication again. Shortly after, the visions begin to appear. Frank, a six-foot-tall individual who wears a bunny suit and an insect-ish face, casually informs Donnie that the world will end just under a month. If Donnie had not ventured into the outdoors to hear more, he would have been in his room, which is demolished by a jet engine that falls out of the sky while he'd taken the stroll. "Donnie Darko", with its blend of the conventional (Donnie awkardly asks out a new girl in school, nicely played by Jena Malone) and the surreal, could have ended up being a messy mixture of genres, but ends up being similar to director David Lynch's films while taking on a fascinating feel and tone of its own. We are kept unsure of whether or not Donnie is an intelligent psychotic or if he is really seeing the things that he is seeing. Director Richard Kelly gains the interest by providing a remarkable sense of atmosphere and adds rich, unexpected twists throughout the film that successfully engage the audience further. Title cards let the audience know the days remaining until what Frank noted would be the last. The performances are also terrific. Gyllenhaal, whose recent "Bubble Boy" was horrendously terrible, returns to the kind of performance he showed he was capable of with "October Sky". With equal parts intense calm and fascinating menace, Gyllenhaal is riveting. Mary McDonnell and Holmes Osbourne are terrific as Donnie's parents, unusual characters in a situation like this, as these characters would usually be baffled and angered in their inability to understand what's going on with their son. McDonnell and Osbourne convincingly portray the parents as people who don't have all the answers, but genuinely care about their son and are saddened at the idea thrown out by their son's psychologist (Katherine Ross) that more medication is needed. Noah Wyle and producer Drew Barrymore give fine performances as two teachers who believe in Donnie, even if the usually cheery Barrymore doesn't portray glum entirely well. Even 80's icon Patrick Swayze appears as a motivational speaker. What should also be mentioned in discussion about "Donnie Darko" is the film's special effects. While certainly not an effects-heavy picture, there are several sequences with impressive visual effects that, considering this is a low-budget film, are remarkably well-done. In terms of non-computer generated visuals, the film does a very solid job portraying 80's suburbia. "Donnie Darko" bounces between so many genres and events that it's amazing that debut director Kelly can piece them all together and not have the film seem to be either too strange or too all-over-the-place or too grounded. The puzzle ending is clear enough to basically understand, but not quite put together enough to conclude the exploration - after the end of "Donnie Darko", I started it up once again and found it as enjoyable and realized new aspects of the story, although I think I'm still missing a couple of parts of the greater picture about the finale. The DVD VIDEO: "Donnie Darko" is presented by 20th Century Fox in 2.35:1 anamorphic widescreen. The intended look of the picture is one that will likely not match with expectations of what a newer film should look like. The look of the film is soft and occasionally, even hazy. Apparently, this was intentional.

While the softness isn't of huge concern, there are a few other problems on display throughout. The print used seems less-than-pristine, as some minor marks and a scratch or two are on display a bit more frequently than I'd expect for a recent picture. Some sequences also displayed slight-to-mild grain.


SOUND: The film's Dolby Digital 5.1 soundtrack is certainly not demo material, but it's very enjoyable considering its mainly dialogue-driven nature. Surrounds often creep in with some pleasant ambience, but also come in more agressively on occasion, with the voice of the Bunny and other sound effects. The score sounded terrific, as did dialogue. While this certainly isn't the most thrilling sound experience, it's still better than I expected.

MENUS: Very enjoyable film-themed animated main menu, along with solid transitions between menus.

EXTRAS: Commentaries: "Donnie Darko"'s DVD contains two feature-length commentaries, one by director Richard Kelly and actor Gyllenhaal, wile the other is a very crowded affair that includes Kelly, producer/actor Drew Barrymore, actress Malone as well as producers Sean McKittrick and Nancy Juvonen, along with most of the remaining primary cast members: Mary McDonnell, Beth Grant, Holmes Osborne, Katherine Ross, and James Duvall. All of these folks have been recorded together and, although Barrymore and Kelly do dominate the proceedings, all of the rest of the folks to chime in from the background. Sometimes things do go off track or people talk over one another, but there's some good information and insight occasionally thrown out as well as a few jokes about the making of the film. The other commentary with director Richard Kelly and actor Gyllenhaal isn't quite as interesting. As with his commentary for "Bubble Boy", Gyllenhaal says a lot, but doesn't really end up offering that much substancial information. Kelly is informative, but he proves to be more interesting on the second track, where some of the other folks occasionally act as interviewers and get more information. Deleted Scenes: Director Richard Kelly offers commentary for no less than 20 scenes, which are a mixture of deleted and extended material. Trailer/TV: The trailer for the film is included, as are 5 TV spots. I don't think I ever saw any of the TV spots - and I watch a lot of TV. Cunning Visions: The infomercial from the picture, complete with joke commentary. Also included in this section are book covers featured in the film as well as a "His Name Is Frank" gallery, a feature which locked up my player once, then didn't the second time around. Odd. Also: Filmographies, a gallery of images from the film's website, a music video, art gallery, liner notes for the soundtrack and pages from the "Philosophy Of Time Travel" book (which are difficult to read) featured in the film. Final Thoughts: "Donnie Darko" is a whole lot of genres and other elements put together in a way that could have become unglued, but instead is able to present surprises, terrific performances and tie almost all of its loose threads together. It's a wonderful, original debut that I thought was very enjoyable. While this film likely isn't going to be everyone's cup of tea, Fox's excellent DVD edition of the film is worth checking out, at least as a rental.

HERE IS THE DIRECT DOWNLOAD FOR THE MOVIE DONNIE DARKO.

DEAL NOW AVAILABLE

DEAL NOW AVAILABLE ONLINE

HERE IS THE SUMMARY FOR THE MOVIE DEAL FROM IMDB

As an ex-gambler teaches a hot-shot college kid some things about playing cards, he finds himself pulled into the world series of poker, where his protégé is his toughest competition.


HERE IS THE DIRECT DOWNLOAD FOR THE MOVIE DEAL.

THE RUINS NOW AVAILABLE

THE RUINS NOW AVAILABLE ONLINE

HERE IS THE SUMMARY FOR THE MOVIE THE RUINS FROM IMDB

A group of friends whose leisurely Mexican holiday takes a turn for the worse when they, along with a fellow tourist embark on a remote archaeological dig in the jungle, where something evil lives among the ruins.

HERE IS A REVIEW FOR THE MOVIE THE RUINS FROM DVDTALK

If Herschell Gordon Lewis directed "Little Shop of Horrors," "The Ruins" would likely be the end product. A skin-crawlingly diabolical horror film, "The Ruins" is a sobering reminder that the screen can still generate anxiety on a massive scale when it meets material that takes few prisoners.

On vacation in Mexico, four college students (Shawn Ashmore, Jena Malone, Laura Ramsey, and Jonathan Tucker) meet a German tourist (Joe Anderson) looking to break away from the grind of perfect beaches and bottomless margaritas. Their adventure destination is a lost Mayan temple located in the middle of a dense jungle, and once arrived, the group tragically learns they are not welcome by the vicious locals. Trapped on top of the temple, the students quickly grasp they are not alone, finding the flowers and vines that surround them have a taste for blood. Toying with the group, the flora waits patiently as injury and madness soon settles in, leaving the hapless youngsters with no means of escape.

Adapted by Scott Smith ("A Simple Plan") from his own novel, "The Ruins" is governed by one rule: razor-sharp simplicity. There's no undercurrent of absurd social commentary, no extraneous subplots vying for screentime; "The Ruins" is a straightforward exercise in endurance and disturbing imagery. Not having personally experienced the novel, I didn't sense any gaps in the storytelling, which is a credit to Smith, who overhauled his original plot to streamline the agony. It's a triumphant piece of scripting, securing the tension to the front burners at all times and staging sequences not for their jump-scare potential, but for more gut-wrenching results that will surely leave weak-kneed audience members sprinting for the exits.

Director Carter Smith ("Bugcrush") is game to go where Smith leads and he rarely breaks the film's constant haze of dread. "Ruins" dabbles in psychological torment, yet the heart of this beast lies in old-fashioned displays of gore, with the characters digging around in their own bodies with knives in a pathetic attempt to keep the vines literally out of their system. Certainly this isn't high art, but "Ruins" is near-perfect at manipulating its audience, emphasizing physical threat and consequence, with a profound admiration for armrest-squeezing bodily harm on a level few recent horror productions would dare explore.

The acting by the young leads is better than expected, especially the work committed to the screen here by Laura Ramsey, who is the only member of the cast to reach the next level of despair as the vines attempt to find a warm home under her skin. Smith wisely keeps the actorly hysterics to a minimum, preferring visual communication of suffering that's incredibly more effective riling up the audience than bad actors allowed free reign to act badly.

It could be the steady diet of numbskull horror offerings lately, but I was with "Ruins" for the entire ride, delighting in the merciless direction and fantastical botanical twists with eyes wide open. It's one of those strap-in-and-ride-it-out experiences that are all too rare; forgoing elaborate strands of exposition to settle on more direct lunges of terror. It's a marvelous nightmare machine.

HERE IS THE DIRECT DOWNLOAD FOR THE MOVIE THE RUINS.

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